PlayCarromGame

Equipment: 12 red rings, 12 green rings, 1 black ring, 2 strikers

Objective: Pocket all rings of your selected color and the wild black ring. The first player to reach 30 points (or any agreed score) wins.

How to Play:

  • Mix red and green rings in the center with the black ring in the middle.

  • Flip a coin to decide who starts.

  • Place your striker on the shooting line and flick it toward the rings.

  • If you pocket your rings, you continue your turn. Missing ends your turn.

  • Pocketing the striker ends your turn and requires forfeiting a ring you had pocketed earlier.

End of Round:
The round ends when the black ring is pocketed and one player clears all their colored rings.

Win Condition:
Reach the target score first.

Key Differences:

  • Players may choose to break or defer after winning the coin toss.

  • Direct shots are only allowed if the ring crosses halfway over the shooter’s line; otherwise, only bank shots are permitted.

  • The black ring must be pocketed last and into a declared pocket. If pocketed incorrectly, it’s re-centered with other rings.

Win Condition:
Pocket all your rings and then the black ring.

Equipment: One shared striker for both players.

How to Play:

  • Players shoot using the same striker from wherever it stops.

  • If the striker is pocketed, the opponent repositions it on the shooting line.

  • Failing to hit any ring results in losing one previously pocketed ring.

Win Condition:
Same as Classic Carroms — clear your rings and the black ring.

Objective: Same as Classic Carroms.

How to Play:

  • Players must call their shot by naming the ring and pocket before striking.

  • If a ring is pocketed without being called, it’s returned to the center unless a correctly called ring was pocketed in the same shot.

Win Condition:
Clear all your rings and the black ring.

Equipment: All rings; 15 are numbered, and the black ring counts as 25 points.

Objective: Score the highest total using all rings.

How to Play:

  • Same rules as Classic.

  • If the striker is pocketed, the player forfeits their highest-value ring (except the black ring).

Win Condition:
Highest score wins.

Equipment: 12 red rings, 12 green rings, 2 strikers.

Objective: Pocket more rings than your opponent in four consecutive turns.

How to Play:

  • Each player takes four shots in a row.

  • Turns end after four shots or when a miss occurs.

Win Condition:
After both players have taken four plays, the one with the most rings pocketed wins.

Equipment: 12 red rings, 1 striker.

Objective: Use only bank shots (off the rim) to pocket rings from numbered shooting positions.

How to Play:

  • The striker is placed on one of four numbered spots.

  • Rings must be hit by first bouncing the striker off the board’s rim.

  • Pocketing the striker results in losing two rings from the center.

Win Condition:
Player with the most rings pocketed when the board is cleared wins.

Objective: Same as Classic Carroms.

How to Play:

  • Any ring positioned between the shooting line and the rim must be hit via a bank shot (off the rim). Direct hits are not allowed.

Win Condition:
Same as Classic Carroms.

Objective: Pocket all of your selected color and the wild black ring.

How to Play:

  • Players start shooting from Position 1 and move up to the next numbered spot after each successful shot.

Win Condition:
Same as Classic Carroms.

 

Did you know? Carrom is believed to have originated in India during the 18th or 19th century, but similar board games were found in royal palaces, suggesting it might have older roots linked to billiards and crokinole.
Did you know? The standard carrom board measures 74 cm square (29 inches) of playing surface, with a border of 5–10 cm, and pockets of about 5 cm in diameter at each corner.
Did you know? The red disc, called the Queen, must be “covered” — meaning a player must pocket one of their own pieces immediately after pocketing the Queen — or else the Queen returns to the center.
Did you know? The first World Carrom Championship was held in 1988 in Chennai, India. The International Carrom Federation (ICF) was founded the same year.
Did you know? Top players use specialized striker techniques like the “cut shot”, “thumb shot”, “back shot”, and even “glide shot” for precision — similar to cue ball control in billiards.
Did you know? The fine white powder used on the board isn’t flour — it’s boric acid powder, which helps reduce friction so discs slide smoothly across the board.

FAQs

What are the pieces in the game?
  1. 12 White Rings – Your pieces

  2. 12 Black Rings – Computer’s pieces

  3. 1 Red Queen – Special ring worth 5 points

  4. Striker – Used to shoot and pocket rings

Pocket all of your white rings and the red queen before your opponent.
You must cover the Queen, by pocketing one of your white rings immediately after pocketing it, before you can win.
The player who pockets all of their pieces first, after successfully covering the Queen, wins the match.

  1. All rings are arranged in the center of the board, with the red queen in the middle.

  2. Position your striker on the shooting line, aim, use the slider on the left to flick at a specific power.

  3. If you pocket one or more of your white rings, you keep your turn.

  4. If you miss, your turn ends, and the computer takes a shot.

The Red Queen is a special ring worth 5 points and must be covered before the game can end.

  • You can pocket the Queen anytime during your turn.

  • To cover the Queen, you must pocket one of your white rings on your next shot.

  • If you fail to cover the Queen, it is returned to the center of the board.

  • You cannot win until the Queen is covered.

If your striker goes into a pocket:

  • You lose your turn.

  • One of your previously pocketed white rings is returned to the center

  • If you pocket both your white and black rings in the same shot, your turn continues.

  • If you pocket only a black ring, your turn ends, and the computer gets credit for that ring.

  • Pocket all 12 of your white rings and the red queen.

  • You must have covered the Queen before pocketing your last ring.

  • The first player to clear all their rings (after covering the Queen) wins the match.